![]() ![]() Styled after the NES generation, Shovel Knight is packed with challenging level design, fun boss encounters, witty dialogue, and lots of nods to the best franchises in the genre. ![]() I found myself constantly impressed throughout the adventure on a number of fronts. The level design in Shovel Knight is themed around the boss Knight’s you’ll encounter, ranging from Castlevania-styled gothic settings, to an aquatically themed stage filled with background gold. There’s a fair number of hazards to avoid, secrets to uncover, and challenging enemies to defeat. ![]() Bosses tend to put up a fight, with a series of recognizable patterns that take an encounter or two to learn, but many more to master. But Shovel Knight’s difficulty isn’t unfair, as checkpoints are well placed, and the penalty for death isn’t a limited set of lives but a chunk of the gold you’re currently carrying. That gold loss can even be retrieved, not unlike picking up your souls in the popular From Software series Demon’s/Dark Souls. While Shovel Knight borrows a color palette that seems to be cribbed from the same NES titles it pays homage to, it manages to use that limited color set beautifully. #Transfer wii u shovel knight software#. ![]()
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